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A computer beats the world chess champion

On this day · 10 February 1996
45 sec read

In game one of a Philadelphia match, IBM's Deep Blue did what no machine had: defeat a reigning champion under tournament conditions.

Verified · Computer History Museum

On February 10, 1996, in the first game of a six-game match in Philadelphia, IBM’s Deep Blue defeated reigning world champion Garry Kasparov. It was the first time a current World Chess Champion had ever lost a game to a computer under regular tournament time controls, a threshold long treated as a benchmark for machine intelligence.

Deep Blue could evaluate roughly 100 million chess positions per second, and Kasparov admitted afterward that some of its play felt unsettlingly human. Yet a single game does not make a match.

Kasparov regrouped, winning three of the remaining games and drawing two to take the match 4-2.

The machine’s full triumph would wait for the 1997 rematch, when an upgraded Deep Blue won the series outright. Even so, that first 1996 game marked the moment the balance between human and machine at the chessboard began, irreversibly, to tip.

4-2
match to Kasparov
100M
positions/sec

Sources & references

2 references

Well-established. Corroborated by 2 independent sources.

1 Computer History Museum institution “In the first game, Deep Blue made history by defeating Kasparov–marking the first time a current World Chess Champion had ever lost a game to a computer in a tournament setting–but Kasparov bounced back to win the match with a score of 4-2.” computerhistory.org ↗
2 HISTORY media “On February 10, 1996, after three hours, world chess champion Garry Kasparov loses the first game of a six-game match against Deep Blue, an IBM computer capable of evaluating 100 million moves per second.” history.com ↗
✓ Last reviewed Jun 7, 2026

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